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Introduction

Esports – video games played competitively in front of spectators – is already a major entertainment sector and is set to become even more significant in the next few years.

Highlights

  • Millions of gamers around the world play leading interactive titles while listening to music, while the esports events themselves – often taking place in large arenas – usually feature live music performances to fill out the experience.

Features and Benefits

  • Assesses the world of esports with forecasts for total revenue through to 2023.
  • Explains the current deals between music and esports companies and assesses how these relationships can be built on.

Key questions answered

  • How much is the esports sector worth in 2019?
  • Which music companies are making the early running in the esports sector?

Table of contents

Ovum view

  • Summary
  • Live music companies are leading the esports charge
  • Record companies testing the gaming potential
  • Early days for esports and music

Appendix

  • Author