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Introduction

This spreadsheet provides a global forecast of cloud gaming and game subscription revenue from 2020 through 2025, split by cloud gaming subscriptions, cloud gaming one-off purchases, and non-cloud gaming subscriptions, and segmented by all global regions.

 

Highlights

  • The global cloud gaming market is currently relatively small, generating $1.4bn in 2020, but it is forecast to expand at an impressive CAGR of 54% over the next five years, with total annual revenue reaching $12.1bn in 2025.

  • 2021 will be a landmark year for cloud gaming, with most of the vital pieces finally coming together to make it a viable option for both serious and casual gamers. Subscription services such as Xbox Game Pass Ultimate and PlayStation Now will drive cloud gaming to $4bn in 2021.

  • North America and Western Europe will be responsible for most of the growth in cloud gaming in the near term. Oceania, Eastern and South-Eastern Asia will, however, see rapid growth within the forecast period.

 

Features and Benefits

  • Assesses the future growth potential of cloud gaming and game subscription services on a regional basis.
  • Gain insight into one of most hyped-up segments of the video games market.

 

Key questions answered

  • How big are the global cloud gaming and game subscription markets, and how much will they grow?
  • Which regions will see the greatest growth over the next five years?
  • Does cloud gaming's forecast growth live up to its current industry hype?


Table of contents

 

Summary

  • Introduction
  • Download 1: Cloud Gaming and Game Subscription Revenue Forecast: 2020–25