skip to main content
Close Icon We use cookies to improve your website experience.  To learn about our use of cookies and how you can manage your cookie settings, please see our Cookie Policy.  By continuing to use the website, you consent to our use of cookies.


This spreadsheet provides a global forecast of cloud gaming and game subscription revenue from 2020 through 2025, split by cloud gaming subscriptions, cloud gaming one-off purchases, and non-cloud gaming subscriptions, and segmented by all global regions.



  • The global cloud gaming market is currently relatively small, generating $1.4bn in 2020, but it is forecast to expand at an impressive CAGR of 54% over the next five years, with total annual revenue reaching $12.1bn in 2025.

  • 2021 will be a landmark year for cloud gaming, with most of the vital pieces finally coming together to make it a viable option for both serious and casual gamers. Subscription services such as Xbox Game Pass Ultimate and PlayStation Now will drive cloud gaming to $4bn in 2021.

  • North America and Western Europe will be responsible for most of the growth in cloud gaming in the near term. Oceania, Eastern and South-Eastern Asia will, however, see rapid growth within the forecast period.


Features and Benefits

  • Assesses the future growth potential of cloud gaming and game subscription services on a regional basis.
  • Gain insight into one of most hyped-up segments of the video games market.


Key questions answered

  • How big are the global cloud gaming and game subscription markets, and how much will they grow?
  • Which regions will see the greatest growth over the next five years?
  • Does cloud gaming's forecast growth live up to its current industry hype?

Table of contents



  • Introduction
  • Download 1: Cloud Gaming and Game Subscription Revenue Forecast: 2020–25