This spreadsheet provides a global forecast of cloud gaming and game subscription revenue from 2020 through 2025, split by cloud gaming subscriptions, cloud gaming one-off purchases, and non-cloud gaming subscriptions, and segmented by all global regions.
The global cloud gaming market is currently relatively small, generating $1.4bn in 2020, but it is forecast to expand at an impressive CAGR of 54% over the next five years, with total annual revenue reaching $12.1bn in 2025.
2021 will be a landmark year for cloud gaming, with most of the vital pieces finally coming together to make it a viable option for both serious and casual gamers. Subscription services such as Xbox Game Pass Ultimate and PlayStation Now will drive cloud gaming to $4bn in 2021.
North America and Western Europe will be responsible for most of the growth in cloud gaming in the near term. Oceania, Eastern and South-Eastern Asia will, however, see rapid growth within the forecast period.